#pragma once

#include "serversession.h"

class WorldServerSession : public ServerSession
{
	__DECL_SESSIONPOOL(WorldServerSession)

public:
	WorldServerSession(void);
	virtual ~WorldServerSession(void);

	inline virtual eSERVER_TYPE	GetServerType()		{ return WORLD_SERVER; }
protected:
	virtual VOID			OnRecv( BYTE * pMsg, WORD wSize );
};
